Digital Media Interaction Training Lab

Solution Overview

The program is designed to meet the needs of digital creative industry development and new era digital skilled talent, focusing on the cultivation of "digital craftsmen" for AIGC designers, UE interaction designers, packaging and special effects designers, AIGC video production designers, metaverse development engineers, virtual film production, Unity/UE development engineers, etc. The program covers a range of digital media-related competitions, including the China University Students Computer Design Competition, the National University Students Advertising Art Competition, the Blue Bridge Cup National Software and Information Technology Professional Talent Competition, the China Good Idea and National Digital Art Design Competition, the Future Designer National Colleges and Universities Digital Art Design Competition, the China Virtual Reality Competition, and the National Colleges and Universities Digital Media Science and Technology Works and Creativity Competition. It builds a comprehensive, progressive, and integrated practical teaching system covering the entire process of digital media-related talent cultivation, and constructs corresponding hardware and software training equipment and environments, intelligent management platforms, and related training teaching documents and resources. It establishes a digital industry skills training system with the characteristics of "job-oriented, real-world production-oriented, rich teaching resources, progressive training system, and intelligent platform-driven."




Explore more exciting content on the Eastsoft Metaverse Creative Production and Sharing Platform (http://metaverse.neuedu.com)




Feature

Project Industrialization of Scenarios

Projects come from the Neusoft industrial and strategic emerging industries, including smart healthcare, smart medical, intelligent automobiles, metaverse industry applications, digital cultural relics, etc.


Project-based Teaching

The projects are based on the teaching deconstruction and transformation of Eastsoft's unique TOPCARES educational methodology, achieving the alignment of industrial-level project technologies with teaching.


Project Technology Frontierization

AIGC, virtual film production, point cloud modeling, digital twin, engine interaction, and other new technologies cover the core of the intelligent creative ecosystem.


Project System Progression

Real enterprise projects are integrated into multiple professional courses, covering course teaching for multiple job clusters such as digital visualization, interaction design, film and television post-production, XR applications, all-media, and game design.


Project Practice Engineeringization

Following engineering specifications, standards, and procedures.


Supporting Resources Diversification

Supporting resources include 14 sets in total, including course standards, teaching calendars, course guidance, teaching presentations, lesson plans, micro-lecture videos, case libraries, project replaceable resource libraries, evaluation resource libraries, expansion materials, FAQ, five-level project packages, four-level project packages, and three-level project packages.



Explore more exciting content on the Neusoft Metaverse Creative Creation and Sharing Platform (http://metaverse.neuedu.com).




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